Simulating Wine Pouring in RealFlow and Autodesk Maya

Here I have simulated a wine from a bottle into a cup, have meshed them so that I could easily provide a render of it; unfortunately I have not yet made rendered animation due to time issue, but a playblast (scene captured-animation) and two snapshots.

Here are two snapshots:



Snow-covered Scene with Maya and Mental Ray

In this video which is just for a test, and practicing techniques, I have used Maya and Mental Ray. with Maya simple modeling, and then fast tiled-based texturing, and a famous traditional lighting, oh no, I used FG; displacement map was the step which I devoted the most time upon, to get a nice looking snow, however I dissipated sparkling white highlights on it.Image and video hosting by TinyPic

Ambient Occlusion

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