The Green Redemption

After three weeks of direct and indirect work, I eventually finished the project.

I used Autodesk Maya, Mental Ray, Autodesk Mudbox, Adobe Photoshop, Adobe After Effects

I used maya PaintFX to populate plants through the scene and integrated them into Mental Ray. If several people ask for, a making of would be available soon…



In this work I have simulated a very thick (viscous) liquid in RealFlow and then exported the mesh into Maya, selected a frame (the most obvious) and begun the render job using Mental Ray. Early in the future an animated version would also be rendered. The expensive meshes and high quality render captured the machine for three hours to HD render the scene. Displacement for oranges is also used to promise no fake shadow as an annoying factor.

Oranges, Maya, Mental Ray, RealFlow, After Effects and Photoshop/

Here, I have put also a scene-captured animation of the scene: