Autodesk Mudbox 2014 8K Texture Support

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Work done by Mostafa Talebi



Autodesk Mudbox 2014 Now Support 8k Textures

When I work with Mudbox, I mourn why it does not support 8k ( (8 * 1024)2) texture map. For large models, or for close-up shot elements, less than 8k would be a blow. Now I received an email telling that Mudbox 2014 now all generously support 8k size, which further means a great set of improvement. However it ends the report by warning me that only capable Graphic Card are able to handle the computation required for real time 8k texture painting. I have thought about it, and have reached to a certain conclusion regarding such update in an all lovely application as Mudbox.

8k Support – Now Procedural, Now Native

Autodesk Mudbox now supports 8k texture painting. Up to version 2013, it only supported up to 4k textures, which sucks when dealing with production-quality creation. A solution was common among Mudbox modelers,  that they saved a 8k texture in PS, and then imported it as a texture in Mudbox, and eventually got it painted as a MB created texture. This further meant that MB supported 8k, and by its core, it had not put a [commercial] restriction against 8k texture, but yet  it just had not had translated forth onto interface. However I do not fully agree with this statement: Now that MB has announced the coverage of 8k texture, it has grown into all MB parts. When you create a texture, when you export, when you deal with displacement map, when working to export normal maps and further, 8k is counted as a legitimate option. This is of high importance.

Mudbox Understood its Real Deficiency

As a modeling package, MB is a super friendly application for users native of Maya, Max and XSI. Since it has a direct connection for those application, as well as an interface all familiar, unlike nasty [great] ZBrush interface which craves your strength. As a user, I voted for an Update Request at somewhere around Autodesk Site. Now the votes persuaded the officials at Autodesk to inject 8k support into Mudbox.

Brave Texturing

8k Texturing makes you brave. When you become brave that you be able to paint qualified textures. 8k shows every parts in  your texture as it is able to tease you in case of weak-painting.

At the end I thank everyone who in some way incorporated in this update which has made me (and many others) happy. It had been long time ago when I got happy for some updates (I think it was Maya 2008). It really boost the process of texturing since it allows a wider size and more complex details.

Here is a movie related to Autodesk Creation Suit

Nvidia Siggraph Presentation

(originally posted by

You can find the presentation here:  nVidia Advanced Rendering and Ray tracing

You can also find a short blurb about coming features here: ARC Forum SIGGRAPH recap

Mentioned are features such as:

  • Ambient Occlusion on the GPU with mental ray
  • Layered shaders (layered components) that include the SSS shader without lightmapping. They have their own framebuffer mechanism with passes for added flexibility in OEM packages.
  • Object lights with a new shader independent of OEM integrations
  • Light Importance Sampling (IS) and Material Importance Sampling. This makes the usage of objects as area lights much easier and faster than before
  • Multiple Motion Transforms (think curved paths and light streaks)
  • Light Path Expressions (LPE) in iray
  • Kepler support for iray 3 in mental ray

CINEMA 4D R14 Demo Version Available Immediately

Test the fantastic new features in CINEMA 4D R14 for yourself.

To mark the start of SIGGRAPH 2012 in L.A., MAXON is announcing the immediate availability of the CINEMA 4D R14 demo version. Test incredible new features such as the completely integrated sculpting system, the camera matching functionality and new connectivity to third-party applications. Modeling, animation, rendering and workflow have also been made even better, which lets everyone from motion graphics designers to VFX artists, visualization professionals and more achieve dazzling results even faster and easier than before.

The CINEMA 4D R14 demo version can be activated with complete functionality* for 42 days, including the save function.

Download your CINEMA 4D R14 demo version today!*Limitations of the demo version:

  • All save functionality is disabled (except when activated)
  • Maximum rendering resolution of 640 x 400 pixels
  • No network rendering
  • Limited number of assets in demo libraries (libraries contain hundreds of objects in the full commercial version)
  • The demo version is not upgradeable to a full commercial version
  • The demo version is intended for evaluation purposes only. Any commercial use of the demo version, e.g. for training purposes, is not allowed.

Autodesk Media & Entertainment 3D Software Extensions

Get software upgrades and up-to-date, specialized functionality as it is developed. You benefit from new capabilities, convenient implementation without disruption to ongoing projects, shorter learning time, and lower training costs. Don’t wait for annual upgrades—gain access to new time-saving features and creative functionality with Autodesk® Subscription.

Software extensions for Autodesk® Maya® 2013 and Autodesk® 3ds Max® 2013 products offer access to new and enhanced features that can help increase productivity and performance. Features vary by product, and can include:

  • Enhanced creative toolsets for sophisticated particle simulation
  • Next generation viewport display and shading
  • Scene assembly tools for better complexity handling

Extensions for select 2013 Autodesk 3D software products are now available for download by Subscription customers. Take advantage of the latest tools and features designed to tackle the challenges you face today and can expect tomorrow.

Learn About 3D Software Extensions

Find your product below to learn more about Maya extensions and 3ds Max extensions.

3ds Max 2013: 3D modeling, animation, rendering, and compositing software Autodesk® 3ds Max® 2013
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Autodesk® 3ds Max® Design 2012 Autodesk® 3ds Max® Design 2013
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Maya 2013: 3D animation, modeling, visual effects, rendering, and compositing software Autodesk® Maya® 2013
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Houdini 2012 Demo Reel

TORONTO: July 26, 2012 – Side Effects Software is proud to release the 2012 Demo Reel featuring the work of Houdini customers worldwide. From Dreamworks Animation in LA to Blue Sky Studios in New York, to Image Engine in Vancouver and Axis Animation in Scotland this has been a busy year for VFX. The high quality work shown in this reel is a small sampling of all the completed shots and demonstrates the power of Houdini’s animation and VFX tools. Congratulations to all the artists and studios responsible for the shots on this reel.

This reel will be shown at the Side Effects Software booth [#528] and 25 year celebration at SIGGRAPH this year –

Autodesk at SIGGRAPH 2012 – August 7-9. Live or Online

Be among the 400,000 AREA community members worldwide to watch AREA TV during SIGGRAPH. Catch product demonstrations and customer presentations streamed live from the Autodesk booth, or attend an Autodesk® MasterClass online. Great content will be added during and after the event, so be sure to check out AREA frequently.

Los Angeles Convention Center
Booth #500
Los Angeles, California

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Then be sure to join us here on AREA on August 7-9 for Virtual SIGGRAPH. Return to this page often to find out more about the great line-up of presentations from our booth once they are confirmed. Mark your Calendar!